*Use the dgvoodo2 software (dgvoodocpl.exe) and add the Tropico2 directory This folder should already be open from when you cracked the executable *Navigate to the MS/X86 folders and copy out DDraw.dll and D3Dlmm.dll into Steam\steamapps\common\Tropico 2 *Extract the archive to its own folder anywhere on your hard drive (somewhere easy to access) NO compatibility options need to be set. Send a shortcut of Tropico2.exe to your desktop You cannot launch the game via steam anymore. This solution may not work if you don't meet the system requirements for dgvoodoo2, however.Ģ022 Update: Here's the process in an easy to digest form given the amount of bad advice that people are giving in other threads. Now I can alt tab just fine and the game hasn't crashed since. Do this by adding a path to the Tropico 2 folder and unticking the watermark on the DirectX tab.īefore doing this the game wouldn't start 2/3rds of the time and alt tabbing would mean i tab back into weird colours. You can either confirm now to see if its working (via watermark) or move on to use the dgvoodoo2 profiler to turn the watermark off. Extracted, grab DDraw.dll and D3Dlmm.dll from the MS folder, I picked x86, and drop them in the base Tropico 2 Directory. Download it (its safe and the site owner is aware of the false flagging). Doing the software renderer = 1 resulted in my game crashing often.Ĭhecking PCGAMINGWIKI i discovered another solution. Providing workers and truckers.Īlso, note that factories won't need only to bring the production to ports, they will need that the resource for it reaches it first, like, you won't produce cigars without tobacco, and all the transportation thing starts again.Surprised no one has mentioned this solution but patching the game to 1.2 resulted in my game crashing often. That is it, everything that gets you money in the game, needs to get to the ports first, if you are building the factories far away from your cities, the truckers will take a lot of time and might even ignore going there as its just too far, i always liked to build a nice city, with more "mid class" tropicans and i used it as touristic city, and keep the rest of the island for production, with some minor villages functioning as infrastructure for them. I always build factories far away from the inhabitants to prevent pollution from affecting them, but there should be a port too then to get those cigars aboard. I also use factories, its the same there, I thought they work over time, but now I guess I need to get the goods to the docks first, then enjoy the profit. It is true that I change the farm options (banana, coffee, papaya.), so that should be the problem. Originally posted by StalkerCZ:Ok, I think I got it. Now, how much profit you are going to make depend on how much the harvest will produce and the effectiveness of your truckers to take everything to the port, also, note that when you check the building for profits, it isn't going to earn a whole lotta money every month because everything takes time to grow up again. At this time, they will store the harvest in the farm, waiting for a "trucker (yeah, that was the word in my language, but its the guy who carry things around)", he will come, pick up the harvest and take to the port, or market, deppending if you planting corn or some "eatable" food. That will take some time to grow up and finally, the farmers will come back and harvest. You build the farm, some people will take the farmer job there, they will prepare the land and seed the "commodity (sorry don't remember other word" you select. Well, that depends a lot, if you zoom up an watch the production yourself, you'll see everything i s matematically happening, for example: I use Windows 7, I hope that is not a problem. At one time, my farm has a profit of 3000 dollars, but then, it goes into minus. Originally posted by StalkerCZ:I also have problems with undersatnding the industry.
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